<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/">
    <channel>
        <title>Cornucopia Dev Logs</title>
        <link>https://cornucopiavideogame.com/devlog/</link>
        <description>Behind-the-scenes development updates from Cornucopia, the cozy farming RPG. Screenshots, progress, and raw dev talk from a solo developer.</description>
        <language>en-us</language>
        <lastBuildDate>Fri, 03 Apr 2026 12:00:00 GMT</lastBuildDate>
        <atom:link href="https://cornucopiavideogame.com/devlog/feed.xml" rel="self" type="application/rss+xml"/>
        <image>
            <url>https://cornucopiavideogame.com/images/favicon-64.png</url>
            <title>Cornucopia Dev Logs</title>
            <link>https://cornucopiavideogame.com/devlog/</link>
        </image>

        <item>
            <title>Raw Dev Log #1: GPU Instancing, or How 2,583 Plants Became 3 Draw Calls</title>
            <link>https://cornucopiavideogame.com/devlog/gpu-instancing/</link>
            <guid isPermaLink="true">https://cornucopiavideogame.com/devlog/gpu-instancing/</guid>
            <pubDate>Fri, 03 Apr 2026 12:00:00 GMT</pubDate>
            <author>david@cornucopiavideogame.com (David Dolynny)</author>
            <description>Walking on my treadmill while writing this. My 3D modeler kept asking "how much can I add?" and I kept looking at the designs thinking about the GPU and performance on Switch. 2,583 separate plants. I really didn't want to tell him to cut it back.</description>
            <content:encoded><![CDATA[
                <p>Walking on my treadmill while writing this. My 3D modeler kept asking "how much can I add?" and I kept looking at the designs thinking about the GPU and performance on Switch. 2,583 separate plants. I really didn't want to tell him to cut it back.</p>
                <p><img src="https://cornucopiavideogame.com/devlog/images/2026-04-03-gpu-instancing-inline-01.png" alt="Cornucopia farm terrain overview showing dense vegetation" /></p>
                <p><a href="https://cornucopiavideogame.com/devlog/gpu-instancing/">Read the full post</a></p>
            ]]></content:encoded>
            <category>gpu instancing</category>
            <category>unity optimization</category>
            <category>gamedev</category>
            <category>shaders</category>
        </item>

        <item>
            <title>Cornucopia Terrain Development - In the Thick of Things</title>
            <link>https://cornucopiavideogame.com/devlog/terrain-development/</link>
            <guid isPermaLink="true">https://cornucopiavideogame.com/devlog/terrain-development/</guid>
            <pubDate>Thu, 02 Apr 2026 12:00:00 GMT</pubDate>
            <author>david@cornucopiavideogame.com (David Dolynny)</author>
            <description>Raw Unity editor pics of the new farm terrain and connected area, plus reflections on PAX East and working with our 3D modeler.</description>
            <content:encoded><![CDATA[
                <p>Raw Unity editor pics of the new farm terrain and connected area. Thoughts on working with a 3D modeler who went from fan to contractor, PAX East recovery, and why sharing more dev updates might be a good idea.</p>
                <p><img src="https://cornucopiavideogame.com/devlog/images/2026-04-02-terrain-1.jpg" alt="Cornucopia riverside terrain with grass and trees" /></p>
                <p><a href="https://cornucopiavideogame.com/devlog/terrain-development/">Read the full post</a></p>
            ]]></content:encoded>
            <category>terrain</category>
            <category>unity3d</category>
            <category>gamedev</category>
            <category>PAX East</category>
        </item>
    </channel>
</rss>
