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Cornucopia Terrain Development - In the Thick of Things

Cornucopia riverside terrain with grass and trees in the Unity editor showing new farm area layout Cornucopia beach and waterfall area with sandy terrain and flowing water effects Rocky cliff face with vine vegetation climbing up the wall in Cornucopia Underwater view showing light rays filtering through water in Cornucopia 4 photos

Raw Unity editor pics of the new farm terrain and new connected area, got the models from the 3d modeler who is an amazing guy from china who was a fan of the game and remade the logo maybe almost 2 years ago after messaging me, and is now pretty much the only active person working along side me working on the game. From player to developer/contractor, super grateful to be working with him.

I'm at the start of implementing these assets, but I'm also pretty fatigued from the long journey from Boston for PAX East, where I had to stand for 4 days straight and show off the game, plus all the prep work. Overall very excited for these improvements, will take a bit of time to get it all implemented properly, then plan to keep working on the next terrain makeover with him, looks like for the junction zone next.

I think I'm going to try sharing more dev pics to let people know whats going on behind the scenes more, that said I'm pretty ADHD and we will see what happens lol. But I think it would be good for letting people discover the game and organize my thinking, according to one successful DnD board game developer I spoke to at PAX who made stamps and had a really successful kickstarter, who recommended using social media as their real secret. They apparently posted daily and seems like it was what unlocked most of their visibility of their product. Little nuggets of wisdom from other developers are what make PAX great events. And meeting cool people.

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